Game Prototype Challenge 10

To get right to the point: Here is the game! Sorry there is no embedded applet, I will try to get it up soon, I need to find an expert in deploying applets to give me a have. Instead, here is a runnable jar (use ‘java -jar DreamDiver.jar’ to launch) and an Android apk. The source will be posted tonight as a set of Eclipse projects!
Desktop: Dream Diver (171 downloads)
Android: Dream Diver (166 downloads)
Now, a little post mortem on the game, broken into chunks.
This entry was posted at 8:43 pm. Posted in Game Prototype Challenge
Gamercamp Lv 3
Even with only 2 previous Gamercamp events, my expectations for this years festival to celebrate play were enormous. I began to question whether it was possible to top last year’s event but somehow Jamie and Mark managed to do it again.
Last year, my main attraction to Gamercamp were not the game discussions or the amazing key note speakers. Even though I am both a fan and a creator of games, I was drawn to the Saturday night 1-up event: an Anamanaguchi concert. With no expectations for any other part of the weekend long event and only a small glimpse of the independent game community in Toronto, I was soon thrown into a whirlwind of intelligent designers and talented creators. I was surrounded by movers and shakers making waves in the game industry. Between new glimpses into the then unreleased Sword & Sorcery and the announcement for The Bleed Pixels, the discussions lead by teachers and professors about the philosophy of play and the all around casual nature of people in their PJs on a Sunday morning eating cereal, watching cartoons and playing some retro games, I somehow managed to forget that this was the world that I was trying to enter.
Now, still new but finally in the industry and working with some amazing people, Gamercamp has been a different but equally incredible experience. All the same people were floating about, though for most their roles had changed, and some new faces that have made themselves more widely known in the past year and mingling with them has been fantastic. I didn’t have my notepas out this time furiously scribbling down names of people I should know but could actually walk up and talk to some of them. Even better, those whom I have already had the pleasure of getting to know then introduced me to others and i began to realize how large yet tight knit the scene in Toronto is.
And i am a part of it.
It blows my mind.
I think one of the new friends I met today, Michael Brown (appologies in advance to everyone else I met that I’m not mentioning, you were all amazing as well!), put it best when after talking about getting the job at Queasy, used the world surreal to describe the experience. It is the best word I could use to not just describe this years Gamercamp but the last three months.
I won’t delve into the specific talks or demos I found most interesting. There were enough people furiously tweeting and blogging away at George Brown today. But i will say that it was an amazing experience, not just as a stand alone event, but as punctuation to my experiences since my new venture in local development.
Hopefully this shorter and more personal view on Gamercamp hasn’t bored you and you decide to come out next and have your own experience if you haven’t had one yet.
This entry was posted at 4:55 pm. Posted in News
Tags: Gamercamp
Been a While
Just a quick update on things that have been happening since I last posted here (it’s been a while).
After moving on from Filthy Frog, I decided to work with a framework to quickly build the prototype I mentioned in my last post. It just so happened that my choice of framework, libgdx, caught some interest from a start up in San Francisco called MIR Partners Inc. who were building a cross platform games portal for android and iOS. I had the opportunity to work remotely for them and over the course of about six months had the chance to work on several games. I also was lucky enough to get to work, albeit indirectly, with the main developer behind libgdx who also was eventually brought on staff.
Although I did enjoy working on Android projects, in September I applied for a position at a local game studio, Queasy Games, and was lucky enough to be brought on to help with the upcoming PlayStation Vita title ‘Sound Shapes’. I’m extatic to not only be developing for what I believe is an incredible hand held platform but also to work with such a talented team close to home.
Now that I have somewhat regular hours (at least until the real crunch time starts) I am going to try to update this site more often with smaller tech demos instead of trying to take on full projects as well as some critical game reviews (which will give me an excuse to finally start tackling the games that I have that have been piling up).
I have been working on a new project which I will gprobably get more posts later as it grows and I prototype, but a recent hard drive crash on my laptop just put me back at square one. It wasn’t a large amount of work lost, though I was proud of what I had built without the luxury of the internet, reference books or even a desk as all my development was being done on the train during my commute downtown. Once I get a new hard drive I will mae sure to post some screenshots and a breakdown of what I’m trying to accomplish.
But now as my train pulls into Union Station, I must be off. Expect more stuff here soon!
This entry was posted at 4:32 pm. Posted in News
Tags: Android, Filthy Frog, MIR Partners, Queasy, Sound Shapes
Parting Ways
So, due to investor concerns over different markets, the android version of Filthy Frog’s first game, Legends of Idonea, has been dropped in order focus purely on the iOS release.
It has been a blast working with the team and I really have learned quite a bit over the past few months working as an android consultant with them. I look forward to playing the game when it launches soon!
For now, it means I am going to head back to working on my own projects while continuing to apply for positions at game development companies. I also have plans to, as always, continue to educate myself by learning more about game design as well as gaining new skills, starting with learning ActionScript.
Before jumping back onto Frenetic, I plan on fleshing out an idea I developed for the Game Prototype Challenge but didn’t get a chance to release due to computer issues (my power supply died). I will be targeting the android platform and will most likely be releasing the small game for free just to test the waters of the mobile market. All in all I don’t want to spend a more than a week on the project, so I’m putting up a deadline of the end of next week, because I know that deadlines are always passed with my small scale projects, and I want to make sure there is enough polish to make the game appeal to the android market. After that I will be going back to Frenetic and tweaking my ideas down a bit to allow for a more realistic release date.
As always, check back here to see my latest projects and feel free to contact me!
This entry was posted at 12:03 pm. Posted in News
I’d Love To Tell You What I’m Working On…
It’s been a long while since posting last but that doesn’t mean I haven’t been busy. I am currently working with my friend Irwin (whom I’ve mentioned before and worked with me on the Wii remote hockey simulation) in his new startup Filthy Frog, a mobile game developer. This start up is a spin off of his last start up, Taggstr, which is going strong; in an attempt to try something different on the side, he co-founded Filthy Frog.
Because our current project has not yet been announced, there isn’t much to say other than to check back soon! I will let you know when our website is up and our game is announced!
This entry was posted at 11:28 am. Posted in News